Five Tips for Creating Products With Kick-Butt Design
6 Comments Latest comment by: Dilawar
As you might recall, in my last article I made a very convincing (ha!) case that Design is the Soul of Products. And I finished that article by saying that most high-tech products totally suck at design.
There were excellent points made by several commenters, including Scott Sehlhorst who wrote a great post in his own blog.
In this article, I will outline five tips to help Product Managers and Product Marketers create products with "Kick-Butt" design. Let us get started.
Five Tips for Kick-Butt Design
- Start With the User Interface
Right after gathering and prioritizing high-level requirements, get to the User Interface (UI) design. Do this before you complete your MRD or PRD. Yes, before! You may be wondering "Michael, is that not like putting the cart before the horse? Why should I do this?". Wonder no more - here is my answer!
Because the UI is the only thing your end user sees of your product. The only thing!
Yet, most high-tech companies I know of first create the product. Then they throw together a UI before releasing the product. The UI is an afterthought. And it shows.I believe the UI should be the first thought. The most important thought. Remember - the UI is the only thing your user sees. This leads to my Tip #2.

- Work Closely With UI Designers
If UI is so important, it follows naturally that Product Managers should work very closely with UI Designers to achieve kick-butt design.
Yet, in most companies the relationship between product managers and UI designers tends to be an "arms length" relationship. Especially in large companies, these two departments are practically silo'ed. The PM throws the MRD or PRD over the wall. The UI designer creates the UI to fit those requirements.
I believe this is the wrong model. Actually, exactly the wrong model - if what you want is kick-butt design.
I'd go so far as to say that you should have PM's and UI Designers under one department. I have tried it. They are under one department in my company. And, it works great!
- Pay Attention to Details
Remember the Steve Jobs quote in my last article:
The iMac is not just the color or translucence or the shape of the shell. The essence of the iMac is to be the finest possible consumer computer in which each element plays together.
On our latest iMac, I was adamant that we get rid of the fan, because it is much more pleasant to work on a computer that doesn't drone all the time. That was not just "Steve's decision" to pull out the fan; it required an enormous engineering effort to figure out how to manage power better and do a better job of thermal conduction through the machine. That is the furthest thing from veneer. It was at the core of the product the day we started.
This is what customers pay us for--to sweat all these details so it's easy and pleasant for them to use our computers. (emphasis mine)
Want kick-butt design? One absolute pre-requisite is "sweating the details". Without it, kick-butt design is just not possible.
One common comment I've heard in bug reviews is "But, this is just a cosmetic flaw. It is low priority, and given the time pressures we can't fix it".
Well, here is my take - no such thing as "low priority cosmetic flaw". Cosmetic flaws are high priority. Very high priority. Often, they are easy to fix to boot.
Try this next time: Insist that all cosmetic flaws be fixed. It may be a hard sell at first, it certainly was for me. But insist on it nevertheless. It works wonders. Mostly!
- Simpler is Better
- Be Brave
This is one of the most important tips to achieve kick-butt design. Keep your product, and its design simple - as simple as possible.
Design for the 80% use case. Do not fall prey to "Featuritis" - more features are not always better. More often than not, more features are worse. Much worse, in fact. Don't believe me? Well - at least believe Kathy Sierra, will ya?!
Check out my earlier article for further thoughts on this very important idea. It is a simple idea - but not an easy idea. At all. This leads to my last tip.
To achieve kick-butt design you gotta be BRAVE. This is an absolute must. Why?
Because most folks in your organization would want to water down the design to make it more like competitors'. A superset of features seen in competitive products.
Be brave - just say "No". Kick-butt products are created by saying "No". More than anything else.
iPod has no FM/AM radio. No voice recorder either. In spite of the fact that 95% of competitive products do. GMail has no folders, even though every single other email product I know of has folders. Think it was easy for their designers to pull these off? No way - they had to be brave and say "No".
There you have it. My five tips for kick-butt design:
- Start With the User Interface
- Work Closely With UI Designers
- Pay Attention to Details
- Simpler is Better
- Be Brave
I fully understand that none of these five tips are easy to practice. Heck - if they were easy, everybody will be designing kick-butt products! But we know that not everybody does - as a matter of fact, I think about 94.79% of high-tech products suck at design. Yes, I measured it using a highly scientific process! ![]()
Be the other 5.21%. Practice these five tips. Persist even though it is hard - it will pay off in the form of products with Kick-Butt design. Well, at least Sucks-Less design! ![]()
What do you think? Do these tips make sense? Let me know by clicking the 'Post Comment' link below.
Like this article? Then you will love my FREE monthly email newsletter - loaded with useful information for Product Management & Product Marketing professionals. It is FREE - get it now!















